CHEMICAL GHOSTS

The Chemical Ghosts look at our shrinking capability as we shirk our connection with the natural world and the other creatures in it. They are about failure and not being a winner.

Chemical Ghosts #3, 2013





Chemical Ghosts #2,  2012

Chemical Ghosts #2

Chemical Ghosts 1, 2011

Chemical Ghosts 1 is a parody of our interaction with communication media. Two entities are wired to a tower that looms above them. The tower is a futuristic work of devotional architecture. It is a cyberspace interface and is sucking the phenomenological juice out of the entities via a direct link to their synaptic systems. The tower is incapable of reading the physical environment around the entities; it can only read their minds. As a result, the senses and subsidiary bodily functions of the entities wilt and calcify. The energy that was once delegated to their operation, and used to run around the body interacting with the environment, now runs in one direction, directly to the synaptic system, where it is harvested by the tower. The entities' organic circuit of information, that used to compose its experience of the world, has been short-circuited. The senses and subsidiary bodily functions are now chemical ghosts.


Chemical Ghost Monument 5, 2011


THE FEEDBACK SUIT

The Feedback Suit drawing,  2011

The Feedback Suit is an incapacitating outfit that the wearer can barely move in. A series of senses and body functions trail haplessly around it at the end of long skinny tubes, separate from the body. The Feedback Suit looks at how the imperatives of the modern market system affect cycles of consumption. The drive for profit demands shorter circuits of consumption. For example, the expensive life cycle of animals can now be bypassed and meat is made in the laboratory as a kind of living corpse. Similarly, virtual technologies strive to link more directly with the brain as the executive control center and ignore the subsidiary contributions of the senses and other organic functions. Free Market imperatives direct us to work, consume and waste. Our receptivity towards nature and our interior lives are blocked by these imperatives. The suit is shonky and handmade as a parody of the cutting edge technologies it mimics.